10th September 2018
Introduction to Animation
During today's lesson, we learnt various things, including how animation is an illusion of movements, the meaning of juxtaposing which in animation means the placement of two frames side by side and also learned about different resolutions including the one we'll be using for our animations which is 1280 for width and 720 for height. Another thing we learned was frame rates and how smooth things look depending on the frame rate. Afterward, we started creating our animations of a bouncing ball on Adobe Animate. We firstly had to open up Adobe Animate on action script 3.0, then make the width 1280 and the height 720. Once that was done I then began to create the animation.
Bouncing Ball Animation
Creating this animation was fairly easy as I had experience with the program. During the time of creating it, I experimented with it in many ways. I created different layers and made with different balls coming from other directions.
I created this by using the shape tool to create the ball and pressed F6 (which created keyframes) and dragged the ball down the background until it touched the bottom. I clicked the onion skin (which was the small square icon on the far right below the timeline) and used it to remember where the ball moved. I also titled the ball to an oval size so it could show the speed the ball was going at. Once it touched the floor I made it flatten to create the bounce. Afterward, I made it bounce back up to the other wall, doing it in the same way I made it come down. Once it hit the corner, I made it bounced down at a slower rate, moving the ball less further apart to make it go down slow. Once it hit down the bottom, I made it bounce twice and hit a ball next to it.
In a new layer, I created another ball, this time red, going in the opposite direction. This time, however, I made the ball bounce on a much faster rate, making the gap between the frames further. I also made this ball hit the top and fall straight down this time and made it roll when hitting with the other ball. The overall experience was good as the task was fairly easy to learn and create. What I struggled with was the timing of the second ball and trying to get it to not touch or be to close to the ball. However, I worked around that by creating an animation when the two balls touched. One thing I could've done was making the red ball roll longer after being touched by the green one, however, time stopped me from doing so. If I were to do it again I would add more layers with more balls and make them all connect more.
Voice Flaps Animation
This is another animation I created during the day. This time we had to take a sound and put it into adobe animation and make the mouth flap along with the sound. This wasn't as easy to do as the other as this time I had to use a graphics tablet. Due to it not being charged, the pens were not working properly, causing me to struggle with drawing. I managed to draw the head with the pen but did the others facial features with the mouse. I gave separate layers to the parts I planned on animated which were the mouth, the eyes, and eyebrows. I chose to animate the eyebrows and eyes as I wanted to push myself and make it more animated, however, that did cause me to take more time doing it. It was a very interesting experience for me as this was something new for me and but also was time-consuming as I would have to listen clearly to the sound to get the correct mouth flaps. What I could've done better was focus less on the other facial features and more on the mouth as it made the process longer. If I were to repeat I would animate the mouth movements first before doing animating the other facial features.
Animation Homework
This is the animation I created showing a sense of speed. I chose to make a ball bounce around the screen and using the blur tool to make the ball look like it's moving fast. I believe it went well as I managed to make it appear fast and used the blur tool effectively to do so. If I could repeat this process I would add sound effects and a background.
Camera Shots
11.09.18
During today's lesson, we've learned about cinematography and the different camera shots used in films. We then partnered up with a classmate and used a camera to record the camera shots we've shots we've learned.
The camera shots we learned included:
- The Point of View Shot
- Over the Shoulder Shot
- Dutch Tilt
- Medium close up
- regular close up
- Low angle
- High Angle
- Extreme Close Up
- Big Close Up
Point of View
This is the first shot we took which is a point of view shot. These are shot through the characters view. The purpose of these shots is to show what the main character is looking at and make the viewers more connected to the character.
Over the Shoulder (Both Angles)
These are the over the shoulder shots. These are mostly used during conversations between two characters where the camera is shot over a character's shoulder.
Medium Close up
Medium Close-ups are shots where it shows the face to the shoulders. These are shots are usually used for dialogue scenes and allow viewers to pick up facial gestures movements and capture emotion.
Low Angle
This is another shot we learned called a low angle. This is where the camera is put facing a low angle looking up at the other subject. The purpose of this shot is the make the character look inferior to the other subject and make the other subject look powerful and strong.
High Angle
This is a high angle shot. This is where a camera shot looks down at the subject from above. This may be used to make a character look inferior compared to a powerful person or to make the scene more dramatic.
Extreme Close up
An extreme close up is a camera shot taken from very close, only showing the face. These are used in films to create tense moments and to in-testify the feelings the subject is feeling allowing us to sympathize with him.
Regular Close Up
This is a regular close up which shows the head and half of the body. This is also used during dialogue scenes.
Worm Eye View
This is the worm eye view shot which are shots taken from below the feet. These shots are usually used when the subject is looking down at something, e.g a bag of money or a dead body.
Storyboard Practice
12.09.18
In this lesson, we had to create our own storyboard digitally on either adobe anime or Photoshop. I chose to do it on adobe anime as I'm more experienced with it. We had to draw the videos we took the last lesson of the different camera views on the storyboard using a graphics tablet. The lines I drew in the boxes are there to represent the camera movement the scene will have. To show the readers what's happening in the scene, there are either descriptions below the scene naming the zoom up used or dialogue there instead. This was fairly different for me as I struggled to draw on the small boxes with the graphics tablet pen, and struggled with using the pen itself as it wasn't charged so it didn't work as well as it should. If I had the chance to create this again, I would add more boxes with more camera angles and make the drawings more accurate to the description.
Research Task - 12.09.18
During today's lesson, we learned about the various types of research methods and the use of research for animation productions. We first learned about the meaning of research which is described as "the investigation into the study of materials and sources" or in other words, a way of find information relating to a topic or generating your own information. We will be using research to provide the information you find to explain the creative choices you make in your animation work and strengthen your understanding of your subject at the time.
We then learned about the differences between Primary and secondary research and their meanings. We learned that Primary research is information that you generate yourself e.g Recorded interviews/discussions, surveys, questionnaires. We also learned that secondary Research is information generated by someone else that you refer to. This could mean sources from books, websites, journals or newspapers.
Another type of research we learned is Qualitative and Quantitative. We learned that quantitative is information gathered numerically, or in a way that can be measured and we learned that qualitative is information that is particular and dives into the details of the problems.
Other then the different research forms, we learned about referencing; a necessary part of secondary research that credits the original source. The key style we'll be using is Harvard Referencing; a technique making your present full bibliographic details in a particular order. Referencing is very important as without it could run the risk of plagiarism.
Research Assignment - 12.09.18
One of the most well-known animes created by Toei animation is an anime known as Dragon Ball Z. Created in 1989, Dragon Ball Z is the sequel to Dragon Ball (Another Toei production created in 1986) and adapts to the 325 chapters of the original 519-chapter dragon ball manga series created by Akira Toriyama. Dragon Ball Z was very popular as it was listed by IGN as 78th for the top animated series and listed 50th for the greatest animated show by Wired Magazine list. Another well-known anime created by Toei was One Piece, an ongoing anime today with over 852 episodes released. The manga the anime adapts from, sold over 440 million copies as of may 2018, making it the best selling manga series in history. The two other companies I've chosen, Mad House and Sunrise are well known for producing anime such as One Punch Man, a popular anime airing between October 2015 to December, Death Note another popular madhouse production airing from October 2006 to June 2007 along with Cowboy Bebop a Sunrise production airing from April 1998 to June 1998, the show is critically acclaimed and is cited as one of the greatest anime titles of all time by critics. Another sunrise production, Code Geass aired from April 2006 to September. I went around in my class and asked my classmates their opinions on these anime produced by these companies. Out of the four classmates, I asked. All of them knew Dragon Ball but only two enjoyed, 3 knew Death Note and all enjoyed it and three knew One piece but only one enjoyed it. One Punch was also well known among my classmates and liked by two.
Bibliography
Article title: One Piece
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/One_Piece
Article title: Toei Animation - Anime Producer - MyAnimeList.net
Website title: MyAnimeList.net
URL: https://myanimelist.net/anime/producer/18/Toei_Animation
Article title: Dragon Ball Z
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/Dragon_Ball_Z
Article title: Death Note
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/Death_Note
Article title: Code Geass
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/Code_Geass
Article title: One-Punch Man
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/One-Punch_Man
Article title: Cowboy Bebop
Website title: En.wikipedia.org
URL: https://en.wikipedia.org/wiki/Cowboy_Bebop
Sound Production
13/09/18
Stop Motion Task - 17/09/18
During today's lesson, we learned about stop-motion animation and created our own stop-motion projects in groups. Stop Motion is a method of animation in which you physically create movement in objects on stage and make them appear as if it moved on its own. The Objects are moved inches apart from each other and are individually photographed frames, creating the illusion of movement when the frames are juxtaposed together and played as an ongoing sequence. (We were given objects we could use for the animation and created a story to plan how the animation will go.)
Story Board:
I also used the motion key to test how it'd look like.
This is the script Lorenzo made for the animation. He made different versions as he added changes to each of the scripts.
During today's lesson, we presented our group project animation to the class. Unfortunately does our time not managed well we did not complete the animation and was also unable to present it to the class with MP4 in instead showed it with adobe premiere. The overall experience was good as I got to test my skills on animate and even develop new skills such as walking animation. If we were to repeat this process we would manage our time better as due to poor time management, we failed to complete the ending.
Feedback: We received feedback from the class after it was showcased to them. We were praised for the animation, especially one particular scene Lorenzo animated of the main character clicking on his watch but we received criticism for the mouth flaps not being accurate, the sound not being equalized (the opening was louder than the voice-over), and the lack of unique shots.

After doing the dodge I made another scene showing the main character punching the thug in the gut. I copied some of the frames of the character stunned by the punch to make it last longer.
This is another scene with one of the other thugs reacting to the main thug getting punched. I put him on a different layer and animated only the face.
The final shot I did was the close-up and smile. I redrew most of the frames for the face to create the smile animation.
Overall creating this was fairly difficult when creating the running animation and colouring the characters but easy for the rest of the scenes, including the dodge.
On this day we made a new production timetable for the second week of production. This week will be used to finish up the animation and start editing the animations.
This shot is the effect that comes after the punch.
I also extended the frames and added a motion tween to show the camera zoom into the main characters face. Another thing I did was change it so that the character smiles as its zooming in rather than before.
Story Board:
The story we planned is about a group of friends who took a taxi to the cinema and is then chased off by a spider crawling down the cinema screen. We were given a camera and a tripod to capture the scenes and characters by taking one photo each and moving the object an inch to create movement. The first scene we did was a landscape shot of the car moving sideways. When capturing this scene, we placed the camera on a tribe-pod. The duration of the first scene of 17 frames. We then took the camera and place right behind the toy car (one of the toy props) and moved it forward along with the car. This scene took 13 frames. We then changed the shot and did worms out view shot of the car parking and the characters coming out. We kept the frame of the characters out the car for 30 frames. Due to time running out we were unable to finish the animation and now had to import the images unto adobe premiere to juxtapose them. Once we opened up Adobe and imported it to the premiere, we put it into the timeline before highlighting all of them. When highlighted I right clicked and selected clip speed and duration. I put the speed to 0.01 second, that way the pictures would run faster and much smoother like a stop motion should. I then how to rearrange the scenes as some were not in order.
I was unable to export the file with sound due to technical difficulties with adobe premiere but managed to without exported the audio.
Script Work - 19.09.18
During today's lesson, we worked on making our scripts for a movie. The film that was chosen to create our own script for a scene in a film called point break. First, we watched the scene which was only a small portion (20 to 30 seconds) before we began to make our own for the scene. We went to a website called celtex, which allowed us to create the script. After having some time to create the script, we then saw the official script for the scene. Looking at that for reference, we worked on our scripts to add improvements. I learned after seeing the actual script that I need to use the official names for the characters and not too much detail so it's more like a script instead of a story. I also added sound effects and changed the layout of the text.
Before
SCENE 1
EXT.ALLEY
'
A non-Descript L.A. Alley
Worried of being captured, the masked criminal, with Johnny on his tail, stumbled onto the scene through the corner of an Alley while swiping dust off his sleeve. The man, with smoke pushing off his back, dashed across the streets swarmed with cars driving by a while. Johnny stayed on his tail.
After
SCENE 1
EXT.ALLEY
'
A non-Descript L.A. Alley
(Ragan) Escapes from fire through the corner and slows himself down to put out the fire in his sleeve. (Johnny Utah) on Ragans tail, (Ragan), with smoke pushing off his back, accelerates in speed across the highway
Both characters dash through a thin alleyway in between suburban and commercial buildings.
Amidst all chasing were sounds of explosions around the area.
Animation Advert Planning
For this project, we were put into groups to make our own animated advert. I was given the task to animate the character. In the beginning, we brainstormed different ideas for what we will create for the animation. The first idea we had was an advert of a man adverting a PlayStation 4 while another person was adverting the Xbox and they'd fight for the spotlight. That idea was scrapped as we believe it will take up too much time and was beyond our animating capabilities. The next idea we came up with was a story about a watch used to teleport to different areas of the world, going to New York, Jamaica and to space where he ends up dying. We chose to go with that idea and began to choose the roles we'll have. Mikial, worked on the character designs and background, Lorenzo, another group member worked on the storyboard and script, while I worked on the animation.
After Mikiai finished the designs and Lorenzo finished the storyboard, I worked on the animation. I got onto adobe animate and started working on the walking animation. I first drew the character with the paintbrush tool, using the character designs, my group partner drew before I then began to animate the legs moving. I converted the drawing into a symbol and put the body parts in different layers. I made the eye blink first inside the symbol once in 10 frames so that the character wouldn't blink constantly. When creating the walking I dealt with many problems. I struggled with colouring, the legs as they were all in different layers, and also struggled with the walking as at times it looked clunky. I fixed that issue by redrawing legs in some the frames to make it look right.
After Mikiai finished the designs and Lorenzo finished the storyboard, I worked on the animation. I got onto adobe animate and started working on the walking animation. I first drew the character with the paintbrush tool, using the character designs, my group partner drew before I then began to animate the legs moving. I converted the drawing into a symbol and put the body parts in different layers. I made the eye blink first inside the symbol once in 10 frames so that the character wouldn't blink constantly. When creating the walking I dealt with many problems. I struggled with colouring, the legs as they were all in different layers, and also struggled with the walking as at times it looked clunky. I fixed that issue by redrawing legs in some the frames to make it look right.
I also used the motion key to test how it'd look like.
Afterward, I selected the shape tool to create an oval and colored it with a gradient gray color. Then I pasted the animation I created of walking into this scene and added a filter to add the effect of him walking out. I also used the motion tool again to make the filter fade away as he walks further from the portal and also for the portal as it grew.
I also had the responsibility of creating the mouth flaps for the character. I went inside the symbol and added frames of him standing still. I made a new layer and cut parts of his mouth with the lasso tool then began creating the lips flaps to match the voice over.
When the character faces the front, I used a drawing from the character designs Mikial made, as we didn't have the time to redraw the character from the front. When creating the mouth flaps for this one, we chose to make it less precise and accurate to the voice over to save time.
This is the script Lorenzo made for the animation. He made different versions as he added changes to each of the scripts.
Once the animation I was set to do was complete we copied the animation I created, Including the walking animation and the mouth flaps, and pasted it into other scenes in the different Locations while Lorenzo redrew the clothes for the walking animations.
Sound Production 2 - 20.09.18
In this Lesson, we continued to learn about sound production in animation. Now that we've shown we were capable of recording foley sounds with a microphone and a voice recorder, our next step in production was to edit the sound to match our visuals. We also learnt the four fundamentals of sound editing, named Parallel (sounds that match a scene) diegetic, (sounds that are not edited in e.g footsteps dialogue), non-diegetic (sound effects edited in e.g voice-overs, music) and contrapuntal, a type of music that has two melodic lines played at the same time. With the new information we learned, we went to our groups for our animation advert, and went to record new foley sound effects; this time being for our advert. The sound effects we used the directional mic, recording footsteps on concrete and in the camera room so have the echo effect. When we completed recording the sounds we imported it into our files. Overall I believe it went well as we managed to record almost all the Foley sound effects but would've been better if we managed our time well as we didn't have enough time to record the voice over during that lesson.
Planning sheet:
Animation Group Project - 24.09.18
During today's lesson, we presented our group project animation to the class. Unfortunately does our time not managed well we did not complete the animation and was also unable to present it to the class with MP4 in instead showed it with adobe premiere. The overall experience was good as I got to test my skills on animate and even develop new skills such as walking animation. If we were to repeat this process we would manage our time better as due to poor time management, we failed to complete the ending.Feedback: We received feedback from the class after it was showcased to them. We were praised for the animation, especially one particular scene Lorenzo animated of the main character clicking on his watch but we received criticism for the mouth flaps not being accurate, the sound not being equalized (the opening was louder than the voice-over), and the lack of unique shots.
Original Animation Project - 24/25 September 2018
During yesterday and today's lesson, we started a new group project where we had to create our own 1-minute animation. After we were put into groups, we were given a song to base our ideas on before we began to brainstorm our ideas. The idea I came up with was a standoff between two characters as I believed it music suited, however, my other group mates suggested that it should be more action based and should be a chase scene down an alleyway to a fight scene. That being said, we went with that idea and planned our roles and our timetable. I chose the role as character designer and we chose a deadline for Wednesday 26th.
During today and yesterday, I worked on drawing the character designs for the characters. I decided to make the designs simple so that all group members will be able to draw it.
Thug 1
One of my group members suggested I make this character more muscular, so I did for this design sheet.
Once done I shared them with my group mates, for feedback. My group mates overall liked my design and began to choose the roles each of the thug characters will have. I also started to make a more detailed character design sheets for the side of the face and the back.
26.09.18
More Character Designs
Today I redrew the character designs showing different angles of their faces, and also made slight changes to designs suggest by my group members.
Thug 1
One of my group members suggested I make this character more muscular, so I did for this design sheet.
Leader
(Main Character)
Thug 2
This is one of the backgrounds I created for the animation. It is a rough drawing of an alleyway in China. This will be the first place the animation takes place in.
27.09.18
Script:
This is the script one of my group members, Gabriel created for the animation.
Story Board
This is the storyboard Ben made.
Planner
This is the planner we made for next week and our roles for the production. We decided to start our animation for the span of two days, with me I having the role for the fight scene. Wednesday we chose to do our voice-overs during our two-hour break and Thursday we decided to do sound effects.
Our group got into a group meeting to decide what shots each of us would have to work on. We decided to split the scenes, with Ben getting the beginning, Gabriel having the chase and me having the fight scene (shots 8 to the end)
This is the dead end I drew for the animation.
Presentation 26.09.18
This is the presentation I created explaining what we learned about animation production
and time management.
I received feedback from my class about my presentation. I was criticized for the look of the presentation as it looked too plain also how it was presented as my script essentially was what was on the slides. I was also told that I should've used more pictures and that my bibliography though labeled should've been Harvard referenced. I got positive feedback for my information.
Animatics - 01/10.18
This is the animatics we created for our animation. An Animatic is a rough draft of a sequence or film consisting of storyboard panels that are put in a timeline along with a temporary soundtrack, voice, music, and soundtrack. Creating this allows the creator to test timings and see if film flows well. This video is a rough idea of how long the shots will be and how it will look. I added transitions to the animatic video to add more life to it and better show how the camera movements look.
We've planned to begin production tomorrow with me doing shot 8 (the stare down to the fight scene.)
Walk Cycle 02.10.18
This is the walk cycle I created in adobe animate. I created two versions with one of them having head movements. I found creating the movements to fairly easy as I created walking animations before in my animation advert. I struggled with making leg movements not look clunky looking and accurate and made constant edits to fix it. I looked at a walk cycle sheet for guidance and it showed to be very helpful when making walking movements. This took 8 frames to create the walking movement.
Animation Production
3rd of October
In this lesson I began creating my animation, doing shot 8 to the end. This scene pertained the action sequence, which included the main thug leader running to the good guy, only to get punched in the gut. I started by doing the running animation, which was rather difficult as I struggled with making the leg movements not look clunky. The coloring of the characters was also difficult as some of the frames were in different layers. I sorted it out by connecting the lines from the layer.
05/10/2018
Today I finished up on the shots I was doing for our group animation.
Firstly I got a brick wall for the background and used the filter tool, to change the colour to grey, originally being orange. I also added extra walls between the one wall to make the wall move.
I then used the motion tool to make the wall move as the main thug character was running. Another thing I added was the main character. He wasn't animated as I used the motion tool to move him closer to the thug character, creating the illusion camera moving to him. This was to save time and was also due to the shot being fast making it seem pointless to animate the character.
I then created a new scene of the main character ducking a punch. I reused the background and created two other layers for the main character and the thug. I also used the ink tool to take the colours from the previous scene and put it here.
After doing the dodge I made another scene showing the main character punching the thug in the gut. I copied some of the frames of the character stunned by the punch to make it last longer.
This is another scene with one of the other thugs reacting to the main thug getting punched. I put him on a different layer and animated only the face.
I also did a shot of him backing away but didn't animate the body, instead, I converted it to a symbol and moved in back in a bouncy way frame by frame to make it comedic.
The final shot I did was the close-up and smile. I redrew most of the frames for the face to create the smile animation.
I added an extra shot with a bird's eye view shot of one of the thugs running away. I used a backward running cycle for reference to create the thug running animation.
Production Timetable 2
8/10/18
On this day we made a new production timetable for the second week of production. This week will be used to finish up the animation and start editing the animations.
09/10/18 Animatics
With my shots now completed, I then worked on finishing the animatics. I firstly removed the storyboard for my shots and added in my animation. Unfortunately, it was too short and still far from the 1-minute mark so I went back on adobe animate to add extra scenes.
These scenes were added between the punch and the dodge. One of the shots is a close up of the main character's fist, hitting the thugs stomach.
This shot is the effect that comes after the punch.
I also imported the sound effects into premiere pro then dragged them into the animatic for the shots I've done.
Sound Effects 4/09/18
These are all the Foley sounds we recorded for the animation. Firstly we went into a sound booth to record voices with the script. We used a reporter mic and a recorder for the voices before we changed to a shotgun mic to record the sound effects. We dealt with some trouble as it the hallways started to get noisy and the mic kept picking up background noises when we were outside. We dealt with this by putting on the muffler. We recorded sounds such as running sounds, which we'd put the mic to our feet while we run on the spot, walking sounds, which we walk on the spot to record and punching sounds, which we'd punch our palms to get the sound. Afterward, we exported the sounds to our files. Once we did that I edited the sounds through adobe audition, cutting out the gaps and adjusting the sound.
Editing
10/09/18
In to days lesson, I continued editing. I slowed down the last scene by right-clicking the clip, selecting clip speed /duration and setting the speed to 56.44. I then ticked the box for ripple edit, shifting Trailing clips and pressed. I did this so the video can be closer to the 1-minute mark. I then added another shot to the timeline, replacing one of the storyboards.
11/09/18
During today's lesson, I worked on finishing up the editing, now adding a title sequence. I did this by going to file, new and legacy title. We named the animation death chase and added a Japanese translation on top. This was an idea one of my group members came up with and was because of the fact that the animation itself takes place in Japan. To fix the continuity, I went back on animate and the recolored the characters so that the hair and clothes match the colors in the beginning.
I believe that the shortcomings of our final piece are the in-completion of the scenes. Due to a big portion of the chase scene not being present, the narrative of the animation wasn't too clear. Also due to the scene being big, the animatic for the scene stayed on screen for a long time, making it seem as if we dragged it out for a longer run time. To alter the outcome, we'd manage our time better to ensure the scenes set are completed.
Our animation overall was not what we hoped for. Though somewhat presentable due to the animatics for the missing scenes, it still wasn't successful as it suffered from many problems behind the scenes and came across as rushed and incomplete. Our original vision was for there to be a chase scene in Japan that would end in a fight scene in a dead end. However, due to the chase scene not being present, we were unable to properly convey to the audience our planned narrative.
Afterwards, we presented our final piece to our classmates and the art class where we then received feedback. Our work was praised for its visuals in some scenes, particularly the fight scene, the foley sounds and dialogue used, the camera movement, and the simple character designs. The majority criticized our piece for the missing animation, the head moving looking rushed, and for some of the scenes being dragged out to extend the runtime. We also received criticism from the art group for the story not being clear due to the missing chase sequence. We then received some advice on how to improve it. Majority adviced better time management while one suggested to not drag out shots.
Marshall Lesson Work 2018
Week 1 - 6
This is the work I did in Marshall's lesson from my sketchbook that I've brought into my blog.
Mannequin Sketch
11/09/18
During today's lesson, I worked on finishing up the editing, now adding a title sequence. I did this by going to file, new and legacy title. We named the animation death chase and added a Japanese translation on top. This was an idea one of my group members came up with and was because of the fact that the animation itself takes place in Japan. To fix the continuity, I went back on animate and the recolored the characters so that the hair and clothes match the colors in the beginning.
Another thing I did during this lesson was added effects. By going to effects, video transitions then the dissolve folder, I used some of the effects from here. I used the dip to white effect for the title sequence and used cross dissolve for the start scene and the intro to fade together.
Another thing I did was change the background for the final shot, to further fix the continuity. I took the deadened background from my group mates files and pasted it into this background's layer, replacing the original background. I then exported it and put it back into adobe premiere.
Final Piece
15.10.18
This is our 1-minute short animation, which we presented to the class today.
Evaluation
Our Task for this project was to create our very own one minute group animation using the techniques we've learned throughout the unit including storyboards, character designs, audio planning, and script writing. I had a mixed reaction for this project as at once side I was interested as felt more freedom since it wasn't an advert, however, on another side, I wasn't too excited as I felt exhausted from working on the animation for the previous group project. We were given a song to base our animation on and we as a group had to brainstorm ideas for what the animation could be. My idea was to create an animation of a standoff between two characters which ends up in a fight. I came up with this idea as I believed it was simple and something we'd all be capable of doing. My other group member, however, suggested we'd do a chase scene through an alleyway which would end with a fight scene. This idea ended up being are set idea, as we believed it fit the music and it was exciting. During the production, we dealt with quite a few problems. One of the problems we dealt with was trying to get one of the scenes into adobe premiere.
This was due to the lack of space in the drive. Another issue we had, which was our main issue was time management. A large portion of our chase sequence was incomplete as a member of our group didn't have the time to complete it. We solved our one of our issues by using the animatics shots we made to be present in the missing shots and added Foley sounds to them. We were successful was our other problem which was trying to import a scene into the project by instead putting it to google drive, clearing up my files, downloading the clip into my folder and importing it into premiere. When creating this animation, I improved on many different techniques. One skill I learned during production was how to make a running animation. This wasn't entirely new to me as I did a walking animation previously, however, I found this one to be more difficult. I also improved on editing and mixing, including mixing the music, foley sound effects, editing and cutting the music.
The research we used to influence our animation development was the research we did on animation production. One of the things in our animation production research that influenced our group was audio production. We used our knowledge of that to have our voices recorded in a recording booth to create sound effects and voice clips.
This was due to the lack of space in the drive. Another issue we had, which was our main issue was time management. A large portion of our chase sequence was incomplete as a member of our group didn't have the time to complete it. We solved our one of our issues by using the animatics shots we made to be present in the missing shots and added Foley sounds to them. We were successful was our other problem which was trying to import a scene into the project by instead putting it to google drive, clearing up my files, downloading the clip into my folder and importing it into premiere. When creating this animation, I improved on many different techniques. One skill I learned during production was how to make a running animation. This wasn't entirely new to me as I did a walking animation previously, however, I found this one to be more difficult. I also improved on editing and mixing, including mixing the music, foley sound effects, editing and cutting the music.
The research we used to influence our animation development was the research we did on animation production. One of the things in our animation production research that influenced our group was audio production. We used our knowledge of that to have our voices recorded in a recording booth to create sound effects and voice clips.
Our animation overall was not what we hoped for. Though somewhat presentable due to the animatics for the missing scenes, it still wasn't successful as it suffered from many problems behind the scenes and came across as rushed and incomplete. Our original vision was for there to be a chase scene in Japan that would end in a fight scene in a dead end. However, due to the chase scene not being present, we were unable to properly convey to the audience our planned narrative.
Afterwards, we presented our final piece to our classmates and the art class where we then received feedback. Our work was praised for its visuals in some scenes, particularly the fight scene, the foley sounds and dialogue used, the camera movement, and the simple character designs. The majority criticized our piece for the missing animation, the head moving looking rushed, and for some of the scenes being dragged out to extend the runtime. We also received criticism from the art group for the story not being clear due to the missing chase sequence. We then received some advice on how to improve it. Majority adviced better time management while one suggested to not drag out shots.
Marshall Lesson Work 2018
Week 1 - 6
This is the work I did in Marshall's lesson from my sketchbook that I've brought into my blog.
Morandi Homework
This is a drawing I drew based off Morandi's work. When creating this I used the different shading techniques I learned.
Eye Drawings
For homework we were asked to sketch a drawing of an eye.
For this Lesson we were asked to draw a mannequin in view we were sitting at. I found this to be difficult as I struggled to draw it proportionally correct.
Tonal Values Shading
In this lesson we started learning about shading and the different shading techniques.
Shading With Pen
In this lesson, we had to sketch with a pen of a paper (which we'd have to fold) in different angles using the shading techniques we've learnt.
Circle Shading
For this work, we had to draw the 6 different shading techniques into the circles.
Profile View/Head Proportions 12/09/18
In this lesson, we had to draw the side of the face using the correct head proportions.
2 Point Perspective Description
Reflective Journal on Tonal Value Circle Painting
10/10/2018
In this lesson, I worked on a tonal value circle painting. I coloured a circle with a paint brush with a colour of our choice and painted from the shadow to the top of the circle gradually increasing in brightness and changing the tonal value.
A tint is a value of colour. You make tints by mixing a colour with while, increasing the brightness. A shade is the opposite as it's when you colour with black, a darker shade of the colour.
The difference between using black and white is that with white you can create lighter tones of the colour white with black you can create darker shades which can be used for shadows. We had to mix the colours we had with white paint to create the gradual build-up of the brightness in the circle.
I found this task to overall be quite difficult as I had trouble with making the colours become brighter and brighter and didn't make the increase effective.






















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